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RETURN TO THE NORTH:VIRTUAL ARCHAOLOGY OF ELECTRONIC ORBITS


2025-

Collective Memory

 


Return to the North: Virtual Archaeology of Electronic Orbits is a 6DoF XR interactive narrative set in post-industrial railway cities in northern China. It examines how rail connectivity reshaped everyday visual culture amid long-term extraction and depletion. We assemble public media footage, personal archives, printed at- lases, handheld LiDAR scans, and photogrammetric captures into a traversable layered space using SfM/MVS and 3D Gaussian Splat- ting (3DGS) for real-time rendering. A provenance-preserving strategy keeps differences in era, resolution, and context perceptible as volumetric fault lines, ghosting, captions, and seams—forming what we call a Digital Volumetric Layering aesthetic. Through em- bodied drift beyond prescribed paths, viewers infer relations among fragments, tracing how economic geography and memory politics surface in the seams of reconstruction.

回归北方:电子轨迹的虚拟考古》是一款 6DOF XR交互叙事作品,背景设定在中国北部的后工业铁路城市。该作品探讨了在长期资源开采与枯竭的背景下,铁路联通性如何重塑日常视觉文化。我们通过SfM/MVS与实时渲染的3D高斯贴图技术,将公共媒体影像、私人档案、印刷地图集、手持激光雷达扫描及摄影测量数据整合为可穿行分层空间。通过溯源保留策略,不同时代、分辨率与语境的差异以体积断层线、重影、字幕及接缝等形式呈现,形成我们称之为“数字体积分层美学”的视觉体系。观众在预设路径之外进行沉浸式漂移,由此推演碎片间的关联,追溯经济地理与记忆政治如何在重建的缝隙中显现。


multi-user VR, collective memory, spatial montage, provenance-aware reconstruction, 3D Gaussian Splatting (3DGS), gaze interaction.
多用户虚拟现实,集体记忆,空间蒙太奇,来源感知重建,3D高斯飞溅(3DGS),凝视交互

—SIGGRAPH  2025
—The 7th Fenach Animation Week